This is a work in progress that I am working on, when it's done I'll replace the current Islands wiki-page. |
Islands are the heart of your empire, without them you will not be able to develop your cities.
Islands[]
Newport[]
Everyone starts on the same main island. It has a predetermined map, with resource nodes, fertilities, and name all decided before the game starts, these features are identical to all users.
Island overview[]
Apart from the first island you start on, you can potentially settle eight other islands. Four through progression in the game and another four if you chose to spend rubies in the ruby shop.
The Island overview window is your main window for issuing transports, surveying and colonising new islands.
Unlocking new islands[]
Discovering new islands[]
Island generation[]
Island generation follows this basic pattern:
- Decide Island Size - This is based upon the sailor being used, and the ship type has no bearing
- Decide Island Map - Purely random, based on a predefined pool of maps for each island size
- Determine Resource Nodes - These are based on the map itself. And the type of resource is determined by the sailor being used again.
- Determine Map Fertility - Based on sailor being used, island size, map, and resource nodes have no impact on this.
- Determine Island Name - Random Selection.
Size[]
Fertility[]
Resources[]
It is currently unknown if individual nodes are only capable of spawning specifc resources. If anyone finds two islands of the same layout, with different nodes in the same position, please update appropriately.
Type of islands[]
There are three basic groups of islands - Small, medium and large islands.
Small islands[]
There are currently 5 known small islands maps.
Medium Islands[]
There are currently 4 known medium islands maps.
Large Islands[]
There are currently 2 known large islands maps.