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Your residents will consume a variety of goods, while various public buildings will increase the number of residents in a residence.

Consumables[]

Goods like food, drinks and clothing are bought by your residents, thus being your primary source of income. See income for more information.

Food and drinks are also used for discovery and exploration.

Food[]

Your residents will consume goods like fish, bread, spices and meat. While most of them can be produced, spices are trade goods and cannot be produced. Instead of producing spices, you obtain it through trade with Northburgh.

Pioneers Pioneers Vassals Vassals Merchants Merchants Imperials Imperials
Fish Fish Fish Fish
Bread Bread
Fish Fish
Bread Bread
Spices Spices
Fish Fish
Bread Bread
Spices Spices
Meat Meat

Drinks[]

Not lacking for thirst, your residents will consume a variety of drinks.

Pioneers Pioneers Vassals Vassals Merchants Merchants Imperials Imperials
Milk Milk Milk Milk
Cider Cider
Milk Milk
Cider Cider
Beer Beer
Milk Milk
Cider Cider
Beer Beer
Wine Wine

Clothing[]

Your residents will need clothes on their backs.

Pioneers Pioneers Vassals Vassals Merchants Merchants Imperials Imperials
Woollen garments Woollen garments

Woollen garments Woollen garments
Linen garments Linen garments

Woollen garments Woollen garments
Linen garments Linen garments
Leather jerkins Leather jerkins
Fur coats Fur coats

Woollen garments Woollen garments
Linen garments Linen garments
Leather jerkins Leather jerkins
Fur coats Fur coats
Brocade robes Brocade robes

Property[]

Higher tier residences like the Merchant and Imperial residences also require literature and property items.

Merchants Merchants Imperials Imperials
Books Books Books Books
Candlesticks Candlesticks
Glasses Glasses

Consumables - Overview[]

Below is a consolidated list of consumable needs for the different tiers of residences.

Buildings / Residents Food Food Drinks Drinks Clothing Clothing Property Property

Pioneers

Pioneer residence

1 - 24 Pioneers Fish
25 - 249 Pioneers Fish Milk
250+ Pioneers Fish Milk Woollen garments

Vassals

Vassal residence

1 - 99 Vassals Fish Milk Woollen garments
100 - 299 Vassals Fish Bread Milk Woollen garments
300 - 1,499 Vassals Fish Bread Milk Cider Woollen garments
1,500+ Vassals Fish Bread Milk Cider Woollen garments Linen garments

Merchants

Merchant residence

1 - 249 Merchants Fish Bread Milk Cider Woollen garments Linen garments
250 - 999 Merchants Fish Bread Spices Milk Cider Beer Woollen garments Linen garments
1,000 - 1,999 Merchants Fish Bread Spices Milk Cider Beer Woollen garments Linen garments Books
2,000 - 2,999 Merchants Fish Bread Spices Milk Cider Beer Woollen garments Linen garments Leather jerkins Books
3,000+ Merchants Fish Bread Spices Milk Cider Beer Woollen garments Linen garments Leather jerkins Fur coats Books

Imperials

Imperial residence

1 - 499 Imperials Fish Bread Spices Meat Milk Cider Beer Woollen garments Linen garments Leather jerkins Fur coats Books
500 - 999 Imperials Fish Bread Spices Meat Milk Cider Beer Wine Woollen garments Linen garments Leather jerkins Fur coats Books
1,000 - 2,499 Imperials Fish Bread Spices Meat Milk Cider Beer Wine Woollen garments Linen garments Leather jerkins Fur coats BooksCandlesticks
2,500 - 3,999 Imperials Fish Bread Spices Meat Milk Cider Beer Wine Woollen garments Linen garments Leather jerkins Fur coats BooksCandlesticks Glasses
4,000+ Imperials Fish Bread Spices Meat Milk Cider Beer Wine Woollen garments Linen garments Leather jerkins Fur coats Brocade robes BooksCandlesticks Glasses

Public buildings[]

While these buildings lack any direct financial benefit, they are required for more residents to move in. Some of these buildings can be removed under certain conditions or in certain situations, but normally needed to ensure that your residents stay with you.

Community[]

Your residents need to be connected via road to your marketplace. There is no substitute for having a marketplace, but as you advance through the game, you'll have access to different types.

Marketplace Marketplace Construction costs Construction cost Upkeep Size Radius
Small marketplace
Small marketplace
Cost x 1.7k

+ 15 Wood

Upkeep -2 Size2 x 2 9
Medium marketplace
Medium marketplace
Cost x 13.5k

+35 Wood

+ 50 Stone

Upkeep -7 Size4 x 5 16
Large marketplace
Large marketplace
95 k Coins

+ 80 Wood

+160 Stone

+75 Tools

Upkeep -20 Size8 x 8
Huge marketplace
Huge marketplace
1050 k Coins

+ 180 Wood

+340 Stone

+160 Tools

+185 Glass

Upkeep -60 Size10x13

Services[]

Your residents have need of various services in the game. The well and carpenter's workshop each adds 2 residents to every residence within its radius of influence, the barber and fire station each adds 3 residents, the debtor's prison adds 4 residents while the surgery adds 5 residents.

Faith[]

Your residents will have a growing need of religious buildings. The chapel adds 2 residents to every residence within its radius of influence, while the church adds 4 residents.

Entertainment[]

While your residents will never get angry and rebel, nor is there any mechanics for happiness, they do require certain entertainment. The tavern adds 3 residents to every residence within its radius of influence, while the tournament arena adds 4 residents.

Public buildings - Overview[]

Below is a consolidated list of all the public building needs for the different tiers of residences.

Buildings / Residents Community Community Services Services Faith Faith Entertainment Entertainment

Pioneers [1]

Pioneer residence

1 - 59 Pioneers Marketplace
60 - 119 Pioneers Marketplace Carpenter's workshop
120+ Pioneers Marketplace Carpenter's workshop Chapel

Vassals [2]

Vassal residence

1 - 299 Vassals Marketplace Carpenter's workshop Chapel
300 - 899 Vassals Marketplace Carpenter's workshop Chapel Tavern
900+ Vassals Marketplace Carpenter's workshop Fire station Chapel Tavern

Merchants [3]

Merchant residence

1 - 499 Merchants Marketplace Carpenter's workshop Fire station Chapel Tavern
500 - 1,499 Merchants Marketplace Carpenter's workshop Fire station Chapel Tavern Tournament arena
1,500 - 2,499 Merchants Marketplace Carpenter's workshop Fire station Debtor's prison Chapel Tavern Tournament arena
2,500+ Merchants Marketplace Carpenter's workshop Fire station Debtor's prison Chapel Church Tavern Tournament arena

Imperials

Imperial residence

1 - 1,499 Imperials Marketplace Carpenter's workshop Fire station Debtor's prison Chapel Church Tavern Tournament arena
1,500+ Imperials Marketplace Carpenter's workshop Fire station Debtor's prison Surgery Chapel Church Tavern Tournament arena
No more buildings required, just more residences and property goods
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