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Third level of colonists living on an island, can be accessed after getting enough Vassals (1500). Most buildings at this level requires wood, stone and tools. You need 250 merchants before you can create trade ships for buying goods. Also, you need 1000 merchants to create level 2 ships (with increased cargo capacity and item slots). Not to be confused with the [[Merchant]].
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Third level of colonists living on an island, can be accessed after getting enough [[Vassals]] (1500). Most buildings at this level requires wood, stone and tools. You need 250 merchants before you can create trade ships for buying goods. Also, you need 1000 merchants to create level 2 ships (with increased cargo capacity and item slots). Not to be confused with the [[Merchant]].
   
 
In addition to Vassals' needs, Merchants require:
 
In addition to Vassals' needs, Merchants require:
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* Clothing: [[Leather Jerkins]](@ 2000 merchants), [[Fur Coats]] (@ 3000 merchants)
 
* Clothing: [[Leather Jerkins]](@ 2000 merchants), [[Fur Coats]] (@ 3000 merchants)
 
* Property: [[Books]] (@ 1000 merchants)
 
* Property: [[Books]] (@ 1000 merchants)
Every 12/13 merchant residences will give you 5 imperial [[ascension]] rights.
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Every 12/13 merchant residences will give you 5 imperial [[ascension]] rights (for a total of 10 imperial ascension rights every 25 merchant residences).

Revision as of 02:43, 19 August 2014

Third level of colonists living on an island, can be accessed after getting enough Vassals (1500). Most buildings at this level requires wood, stone and tools. You need 250 merchants before you can create trade ships for buying goods. Also, you need 1000 merchants to create level 2 ships (with increased cargo capacity and item slots). Not to be confused with the Merchant.

In addition to Vassals' needs, Merchants require:

Every 12/13 merchant residences will give you 5 imperial ascension rights (for a total of 10 imperial ascension rights every 25 merchant residences).