Every item in the Construction Menu has a purpose.
- Paths connect buildings and allow the transfer of goods.
- Buildings gather natural resources, manufacture goods, or provide services.
- Production Buildings as Standard can store up to 5 Produce at a time.
Infrastructure
Building | Capacity | Upkeep | Construction costs | Footprint | Function | |
---|---|---|---|---|---|---|
Harbourmaster's office level 1 | 1 Market Cart 0 Pier Slots |
0 | Prebuilt |
8x4 Prebuilt Coastal |
Transports goods | |
Harbourmaster's office level 2 | 2 Market Carts 1 Pier Slot |
0 | 8x4 Prebuilt Coastal | Transports goods | ||
Harbourmaster's office level 3 | 3 Market Carts 2 Pier Slots |
0 |
8x4 Prebuilt Coastal |
Transports goods | ||
Harbourmaster's office level 4 | 4 Market Carts 3 Pier Slots |
0 | 8x4 Prebuilt Coastal | Transports goods | ||
Lighthouse level 1 | 3 ship points | 0 | - | 3x3 | Increases ship points. | |
Lighthouse level 2 | 5 ship points | 5 | 80k |
3x3 | Increases ship points. | |
Lighthouse level 3 | 8 ship points | 8 | 160k |
3x3 | Increases ship points. | |
Lighthouse level 4 | 12 ship points | 12 | 300k |
3x3 | Increases ship points. | |
Lighthouse level 5 | 16 ship points | 16 | 600k |
3x3 | Increases ship points. | |
Lighthouse level 6 | 20 ship points | 20 | 1M |
3x3 | Increases ship points. | |
Lighthouse level 7 | 25 ship points | 25 | 2.2M |
3x3 | Increases ship points. | |
Lighthouse level 8 | 30 ship points | 30 | 5M |
3x3 | Increases ship points. | |
Pioneer Residence | 8 Pioneers | 0 | 10 |
3x3 | Offers living space for the population. | |
Vassal Residence | 15 Vassals | 0 | 2k |
3x3 | Offers living space for the population. | |
Merchants Residence | 25 Merchants | 0 | 15k |
3x3 | Offers living space for the population. | |
Imperials Residence | 40 Imperials | 0 | 100k |
3x3 | Offers living space for the population. | |
Warehouse | 300 goods | 4 | 2k |
5x4 Coastal | Increases goods capacity | |
Warehouse level 2 | 400 Good | 4 | 10k |
5x4 Coastal | Increases goods capacity | |
Warehouse level 3 | 550 goods | 4 | 50k |
5x4 Coastal | Increases goods capacity | |
Warehouse level 4 | 750 goods | 4 | 200k |
5x4 Coastal | Increases goods capacity | |
Warehouse level 5 | 1000 goods | 4 | 500k |
5x4 Coastal | Increases goods capacity | |
Warehouse level 6 | 1400 goods | 4 | 800k |
5x4 Coastal | Increases goods capacity | |
Warehouse level 7 | 2000 goods | 4 | 2M |
5x4 Coastal | Increases goods capacity | |
Warehouse level 8 | 3000 goods | 4 | 3M |
5x4 Coastal | Increases goods capacity | |
Warehouse level 9 | 5000 goods | 4 | 8M |
5x4 Coastal | Increases goods capacity | |
Distribution House | 1 Market Cart | 2 | 2.15k |
4x4 | Transports goods | |
Distribution House level 2 | 2 Market Carts | 4 | 125k |
4x4 | Transports goods | |
Distribution House level 3 | 3 Market Carts | 8 | 300k |
4x4 | Transports goods | |
Distribution House level 4 | 4 Market Carts | 16 | 800k |
4x4 | Transports goods | |
Treasury | 150k | 5 | 40k |
4x4 | Increases coin limit | |
Treasury level 2 | 250k | 10 | 80k |
4x4 | Increases coin limit | |
Treasury level 3 | 500k | 15 | 150k |
4x4 | Increases coin limit | |
Treasury level 4 | 1M | 20 | 300k |
4x4 | Increases coin limit | |
Treasury level 5 | 1,5M | 25 | 500k |
4x4 | Increases coin limit | |
Treasury level 6 | 2,5M | 30 | 750k |
4x4 | Increases coin limit | |
Treasury level 7 | 4M | 35 | 1.25M |
4x4 | Increases coin limit | |
Treasury level 8 | 6,5M | 40 | 2M |
4x4 | Increases coin limit | |
Treasury level 9 | 10M | 45 | 3M |
4x4 | Increases coin limit | |
Treasury level 10 | 15M | 50 | 5M |
4x4 | Increases coin limit | |
Provision House | One production queue slot | 8 | 34k |
5x4 | Enables production of Buffs | |
Naval Engineer | One production queue slot | 9 | 74k |
5x6 Coastal | Enables production of Ships parts and Sailors | |
Shipyard | One production queue slot | 12 | 82k |
5x5 Coastal | Build ships. | |
Pier | 1 Pier Slot | 8 | 275k |
8x4 Coastal | Increases the harbour area by one additional landing pier. | |
Pier level 2 | 2 Pier Slots | 16 | 400k |
8x4 Coastal | Increases the harbour area by one additional landing pier. | |
Pier level 3 | 3 Pier Slots | 32 | 1M |
8x4 Coastal | Increases the harbour area by one additional landing pier. | |
Dock | 1 Loading Area | 0 | 65k |
1 Pier Slot | Adds one additional loading slot to the harbour. An upgrade reduces the loading time. | |
Trade Storehouse | 1 Trade Slot | 16 | 85k |
1 Pier Slot | Adds one additional trading slot for supply and demand to the harbour. An upgrade reduces the loading time. | |
Guildhall | 0 | 75k |
9x9 | Allows guild related actions. | ||
Dirt road | 0 | 1x1 | Connects buildings with each other. | |||
Stone road | 0 | 250 |
1x1 | Connects buildings to each other. Allows for faster goods collection by cart. |
Building materials
Building | Production (100%) | Upkeep | Construction costs | Required building space | Function | |
---|---|---|---|---|---|---|
Lumberjack's Hut | +1 |
2 | 950 | 3x3 | Produces Wood for Building and Production. | |
Mason's Workshop | +1 |
6 | 10.2k |
5x3 Place On | Produces Stone for Building and Production. | |
Iron Mine | +1 |
12 | 135k |
5x3 Place On | Produces Iron Ore to be Smelted. | |
Charcoal Burner's Hut | -1 |
14 | 55k |
3x3 | Produces Coal by burning Wood. | |
Iron Ore Smelter | -1 |
22 | 95k |
3x3 | Produces Iron using Iron Ore and Coal. | |
Toolmaker's Workshop | -1 |
20 |
85k |
3x3 | Produces Tools. | |
Quartz Quarry | 37 | 850k |
3x3 Place On |
Produces Quartz. | ||
Forest Glassworks | 35 | 4x4 | Produces Potash using Wood. | |||
Glass Smelter | 65 | 3x3 | Produces Glass using Potash and Quartz. | |||
Coal Mine | 38 | 3x3 Place On |
Produces Coal. |
Food
Building | Production (100%) | Upkeep | Construction costs | Required building space | Function | |
---|---|---|---|---|---|---|
Fisherman's Hut | +1 |
2 |
4x3 Coastal | Provides your Settlers with Fish. | ||
Wheat Farm | +1 |
4 |
9.5k |
3x3 | Provides your Mills with Wheat. | |
Wheat Field | N/A | 0 |
FREE | 4x4 | Each Farm requires 2 Fields. | |
Mill | -1 |
5 |
15k |
3x3 | Provides your Bakery with Flour. | |
Bakery | -1 |
7 |
12.5k |
3x3 | Provides your Settlers with Bread. | |
Cattle Farm | 34 | 3x3 | Provides the Butcher with Cattle. | |||
Cattle Field | N/A | 0 | FREE | |||
Butcher | 30 | 3x3 | Provides your Settlers with Meat. |
Drinks
Building | Production (100%) | Upkeep | Construction costs | Required building space | Function | |
---|---|---|---|---|---|---|
Goat Farm | +1 2:45 |
2 | 1.4k |
3x3 |
Provides your Settlers with Milk. | |
Goat Pasture | N/A | 0 | FREE | 4x4 | Each Farm can build 1 Pasture. | |
Apple Farm | +1 6:20 |
9 | 32.0k |
3x3 | Provides your Cider Brewery with Apples. | |
Apple Orchard | N/A | 0 | FREE | 2x3 | Each Farm can build 4 Orchards. | |
Cider Brewery | -1 |
6 | 25.0k |
3x3 | Provides your Settlers with Cider. | |
Monastery Garden | 23 | 3x3 | Produces Herbs. | |||
Monastery Field | N/A | 0 | FREE | |||
Monastery Brewery | 25 | 3x3 | Produces Beer. | |||
Cooperage | 24 | 3x3 | Produces Barrels. | |||
Vineyard | 32 | 3x3 | Produces Grapes. | |||
Vineyard Field | N/A | 0 | FREE | |||
Winepress | 43 | 3x3 | Produces Wine. |
Clothing
Building | Production (100%) | Upkeep | Construction costs | Required building space | Function | |
---|---|---|---|---|---|---|
Sheep Farm | +1 3:20 |
2 | 2.0k 12 |
3x3 | Provides your Spinner's hut with Wool. | |
Sheep Pasture | N/A | 0 | FREE | 3x3 | Each Farm requires 2 Pastures. | |
Spinner's Hut | -1 |
2 | 2.7k 9 |
3x3 | Turns Wool into Woollen Garments. | |
Hemp Plantation | 14 | 3x3 | Provides your Weaver's hut with Hemp. | |||
Hemp Field | N/A | 0 | FREE | Each Farm requires 5 Fields. | ||
Weaver's Hut | 15 | 3x3 | Turns Hemp into Linen Garments. | |||
Pig Farm | 17 | 3x3 | Produces Animal Skins. | |||
Pig Field | N/A | 0 | FREE | |||
Salt Mine | 37 | 3x3 Place On |
Produces Brine. | |||
Salt Works | 18 | 3x3 | Produces Salt. | |||
Tannery | 20 | 3x3 | Produces Leather Jerkins. | |||
Trapper's Lodge | 11 | 3x3 Place On |
Produces Furs. | |||
Furrier's Workshop | 65 | 6x3 Place On |
Produces Fur Coats. | |||
Gold Mine | 40 | 3x3 Place On |
Produces Gold Ore. | |||
Gold Ore Smelter | 65 | 3x3 | Produces Gold. | |||
Silk Weaving Mill | 50 | 3x3 | Produces Brocade Robes. |
Property
Building | Production (100%) | Upkeep | Construction costs | Required building space | Function | |
---|---|---|---|---|---|---|
Paper Mill | 18 | 6x3 Place On |
Produces Paper. | |||
Printing Press | 16 | 3x3 | Produces Books. | |||
Copper Mine | 34 | 3x3 Place On |
Produces Copper Ore. | |||
Copper Ore Smelter | 48 | 3x3 | Produces Brass. | |||
Apiary |
|
33 | 3x3 | Produces Beeswax. | ||
Candle Foundry | 28 | 3x3 | Produces Candles. | |||
Metalworks | 38 | 3x3 | Produces Candlesticks. | |||
Optician's Workshop | 48 | 3x3 | Produces Glasses. |
Public
Building | Range | Upkeep | Construction costs | Required building space | Function | |
---|---|---|---|---|---|---|
Small Marketplace | 9 | 2 | 1.7k 15 |
2x2 | Satisfies the needs for community over a small area. | |
Carpenter's Workshop | 14 | 3 | 2.7k 35 |
3x3 | Satisfies the basic need of services within its influence area. | |
Chapel | 21 | 4 | 3.1k 45 |
3x5 | Satisfies the basic need of faith within its influence area. | |
Medium Marketplace | 16 | 8 | 13.5k |
4x5 | Satisfies the needs for community over a medium area. | |
Tavern | 21 | 14 | 29.5k |
3x4 | Satisfies the basic need of entertainment within its influence area. | |
Fire Station | 20 | 18 | 4x5 | Satisfies the need of services within its influence area. | ||
Large Marketplace | 30 | 30 | 8x8 | |||
Tournament Arena | 20 | 35 | 5x7 | |||
Debtor's Prison | 16 | 50 | 4x5 | |||
Church | 25 | 70 | 6x8 | |||
Huge Marketplace | 28 | 80 | 10x13 | |||
Surgery | 18 | 300 | 3x3 | |||
Cathedral | 60 | 600 | 11x18 |