Here is a list of buildings you can construct in Anno Online.

  • Paths connect buildings and allow the transfer of goods.
  • Buildings gather natural resources, manufacture goods, or provide services.
  • Production Buildings can store up to 5 Produce at a time.
  • Pioneer level buildings only require wood (in addition to coins). Vassal level buildings mostly require wood and stone. Merchant level buildings mostly require wood, stone and tools. Imperial level buildings mostly require wood, stone, tools and glass.

Infrastructure[edit | edit source]


Building Capacity Upkeep Construction costs Footprint Function (Required population)
K-kontor.jpg Harbourmaster's office level 1 1 Cart
0 Pier Slots
Upkeep 0 Prebuilt

8x4 Prebuilt Coastal

Collects goods (N/A)
K-kontor stufe 2.png Harbourmaster's office level 2 2 Carts
1 Pier Slot
Upkeep 0

125k Coins
175 Wood
225 Stone

8x4 Prebuilt Coastal Collects goods & provides pier slots (1500 vassals)
K-kontor stufe 2.png Harbourmaster's office level 3 3 Carts
2 Pier Slots
Upkeep 0

700k Coins
900 Wood
600 Stone
425 Tools

8x4 Prebuilt Coastal

Collects goods & provides pier slots (2000 merchants)
K-kontor stufe 4.png Harbourmaster's office level 4 4 Carts
3 Pier Slots
Upkeep 0

1.8M Coins
1.8k Wood
1.1k Stone
575 Tools
325 Glass

8x4 Prebuilt Coastal Collects goods & provides pier slots (500 imperials)
K-leuchtturm.png Lighthouse level 1 5 ship points Upkeep 0 - 3x3 Increases ship points (N/A)
K-leuchtturm.png Lighthouse level 2 8 ship points Upkeep8 80k Coins

250 Wood
100 Stone

3x3 Increases ship points (1500 vassals)
K-leuchtturm.png Lighthouse level 3 12 ship points Upkeep12 160k Coins

400 Wood
250 Stone

3x3 Increases ship points (250 merchants)
K-leuchtturm.png Lighthouse level 4 16 ship points Upkeep16 300k Coins

600 Wood
400 Stone
50 Tools

3x3 Increases ship points (1000 merchants)
K-leuchtturm.png Lighthouse level 5 22 ship points Upkeep22 600k Coins

800 Wood
600 Stone
125 Tools

3x3 Increases ship points (2000 merchants)
K-leuchtturm.png Lighthouse level 6 28 ship points Upkeep28 1M Coins

1.2k Wood
800 Stone
400 Tools
50 Glass

3x3 Increases ship points (1 imperial)
K-leuchtturm.png Lighthouse level 7 36 ship points Upkeep36 2.2M Coins

1.3k Wood
1.2k Stone
600 Tools
300 Glass

3x3 Increases ship points (1500 imperials)
K-leuchtturm.png Lighthouse level 8 45 ship points Upkeep45 5M Coins

1.4k Wood
1.8k Stone
1k Tools
500 Glass

3x3 Increases ship points (4000 imperials)
K-bauernhof.png Pioneer Residence Varies; minimum 2 Upkeep 0
10 Wood
3x3 Offers living space for pioneers (N/A)
K-Handwerkerkate.png Vassal Residence Varies; minimum 5 Upkeep 0 2k Coins

60 Wood

3x3 Offers living space for vassals (250 pioneers)
K-Kaufmannshaus.png Merchant Residence Varies; minimum 9 Upkeep 0 15k Coins

100 Stone

3x3 Offers living space for merchants (1500 vassals)
K-adelshaus.png Imperial Residence Varies; minimum 14 Upkeep 0 100k Coins

500 Tools

3x3 Offers living space for imperials (3000 merchants)
K-warenhaus stufe 1.png Warehouse 300 goods Upkeep4 2k Coins

50 Wood

5x4 Coastal Increases goods capacity (25 pioneers)
K-warenhaus stufe 2-3.png Warehouse level 2 400 goods Upkeep4 10k Coins

150 Wood
50 Stone

5x4 Coastal Increases goods capacity (100 vassals)
K-warenhaus stufe 2-3.png Warehouse level 3 550 goods Upkeep4 50k Coins

300 Wood
100 Stone

5x4 Coastal Increases goods capacity (900 vassals)
K-warenhaus stufe 4-5.png Warehouse level 4 750 goods Upkeep4 200k Coins

500 Wood
200 Stone
100 Tools

5x4 Coastal Increases goods capacity (250 merchants)
K-warenhaus stufe 4-5.png Warehouse level 5 1000 goods Upkeep4 500k Coins

650 Wood
400 Stone
200 Tools

5x4 Coastal Increases goods capacity (1500 merchants)
K-warenhaus stufe 4-5.png Warehouse level 6 1400 goods Upkeep4 800k Coins

800 Wood
600 Stone
400 Tools

5x4 Coastal Increases goods capacity (3000 merchants)
K-Warenhaus 4.png Warehouse level 7 2000 goods Upkeep4 2M Coins

1k Wood
1k Stone
600 Tools
200 Glass

5x4 Coastal Increases goods capacity (500 imperials)
K-Warenhaus 4.png Warehouse level 8 3000 goods Upkeep4 3M Coins

1.25k Wood
1.25k Stone
800 Tools
500 Glass

5x4 Coastal Increases goods capacity (2500 imperials)
K-Warenhaus 4.png Warehouse level 9 5000 goods Upkeep4 8M Coins

1.5k Wood
1.5k Stone
1k Tools
1k Glass

5x4 Coastal Increases goods capacity (4000 imperials)
K-markthaus.png Distribution House 1 Market Cart Upkeep2 2.15k Coins

20 Wood

4x4 Collects goods (25 pioneers)
Distribution House Level 2.png
Distribution House level 2 2 Market Carts Upkeep2 125k Coins

175 Wood
225 Stone

4x4 Collects goods (1500 vassals)
K-markthaus stufe 2 3.png Distribution House level 3 3 Market Carts Upkeep2 300k Coins

400 Wood
250 Stone
175 Tools

4x4 Collects goods (2000 merchants)
K-markthaus stufe 4.png Distribution House level 4 4 Market Carts Upkeep2 800k Coins

800 Wood
500 Stone
250 Tools
175 Glass

4x4 Collects goods (500 imperials)
K-Schatzkammer1 2.png Treasury 150kCoins Upkeep5 40k Coins

75 Wood
25 Stone

4x4 Increases coin limit (300 vassals)
K-Schatzkammer1 2.png Treasury level 2 250kCoins Upkeep10 80k Coins

150 Wood
75 Stone

4x4 Increases coin limit (900 vassals)
K-Schatzkammer3 4.png Treasury level 3 500kCoins Upkeep15 150k Coins

300 Wood
150 Stone

4x4 Increases coin limit (1 merchant)
K-Schatzkammer3 4.png Treasury level 4 1M Coins Upkeep20 300k Coins

500 Wood
300 Stone
25 Tools

4x4 Increases coin limit (500 merchants)
K-Schatzkammer3 4.png Treasury level 5 1,5MCoins Upkeep25 500k Coins

700 Wood
500 Stone
75 Tools

4x4 Increases coin limit (1500 merchants)
K-Schatzkammer3 4.png Treasury level 6 2,5MCoins Upkeep30 750k Coins

900 Wood
750 Stone
150 Tools

4x4 Increases coin limit (2500 merchants)
K-Schatzkammer7.png Treasury level 7 4M Coins Upkeep35 1.25M Coins

1.1k Wood
900 Stone
300 Tools
100 Glass

4x4 Increases coin limit (1 imperial)
K-Schatzkammer7.png Treasury level 8 6,5MCoins Upkeep40 2M Coins

1.25k Wood
1.1k Stone
500 Tools
200 Glass

4x4 Increases coin limit (1000 imperials)
K-Schatzkammer7.png Treasury level 9 10M Coins Upkeep45 3M Coins

1.4k Wood
1.25k Stone
750 Tools
400 Glass

4x4 Increases coin limit (2500 imperials)
K-Schatzkammer7.png Treasury level 10 15M Coins Upkeep50 5M Coins

1.5k Wood
1.4k Stone
1.25k Tools
800 Glass

4x4 Increases coin limit (4000 imperials)
K-proviantmagazin.png Provision House One production queue slot Upkeep0 34k Coins

50 Wood
80 Stone

5x4 Enables production of Buffs (300 vassals)
K-schiffsbauer.png Naval Engineer One production queue slot Upkeep0 74k Coins

60 Wood
70 Stone

5x6 Coastal Enables production of ship parts (900 vassals)
K-schiffswerft.png Shipyard One production queue slot Upkeep0 82k Coins

75 Wood
45 Stone

5x5 Coastal

Build ships

(900 vassals)

Pier.png Pier 1 Pier Slot Upkeep8 275k Coins

250 Wood
400 Stone
75 Tools

8x4 Coastal Adds one pier slot (250 merchants)
Pier.png Pier level 2 2 Pier Slots Upkeep16 400k Coins

500 Wood
350 Stone
250 Tools

8x4 Coastal Adds second pier slot to pier (2000 merchants)
Pier.png Pier level 3 3 Pier Slots Upkeep32 1M Coins

1k Wood
600 Stone
325 Tools
250 Glass

8x4 Coastal Adds third pier slot to pier (500 imperials)
Dock.png Dock 1 Loading Area Upkeep 0 65k Coins

190 Wood
110 Stone

1 Pier Slot Allows transport of goods between player's islands (1500 vassals)
K-Handelsspeicher.png Trade Storehouse 1 Trade Slot Upkeep16 85k Coins

170 Wood
160 Stone
90 Tools

1 Pier Slot Allows trading between players (250 merchants)
Guild Hall.png Guildhall Upkeep 0 75k Coins

300 Wood
300 Stone

9x9 Allows guild related actions. (1 merchant)
Feldweg.png Dirt road Upkeep 0 1x1 Connects buildings with each other. (N/A)
Strasse.png Stone road Upkeep 0 250 Coins

5 Stone

1x1 Connects buildings to each other. Allows for faster goods collection by cart. (1 vassal)

Building materials[edit | edit source]


Building Production (100%) Upkeep Construction costs Required building space Function (Required population)
Lumberjack Lumberjack's Hut Wood+1

Cycle Time1:45

Upkeep2 950 Coins 3x3 Produces Wood for Building and Production. (2 pioneers)
Mason's Workshop Mason's Workshop Stone+1

Cycle Time3:00

Upkeep6 10.2k Coins

45 Wood

5x3 ,Place On
StoneCart.png
Produces Stone for Building and Production. (1 vassal)
Iron Mine Iron Mine Iron+1

Cycle Time3:30

Upkeep12 135k Coins

320 Wood
70 Stone

5x3 ,Place On
IronCart.png
Produces Iron Ore to be Smelted. (1 merchant)
Charcoal Burner's Hut Charcoal Burner's Hut Wood-1

Coal+1
Cycle Time3:30

Upkeep14 55k Coins

150 Wood
50 Stone

3x3 Produces Coal by burning Wood. (1500 vassals)
Iron Ore Smelter Iron Ore Smelter Iron-1

Coal-1
Ironbar+1
Cycle Time 5:15

Upkeep22 95k Coins

95 Wood
210 Stone

3x3 Produces Iron using Iron Ore and Coal. (1 merchant)
Toolmaker's Workshop Toolmaker's Workshop Ironbar-1

Tool+1
Cycle Time7:00

Upkeep20
85k Coins

120 Wood
185 Stone

3x3 Produces Tools. (1 merchant)
Quartz Quarry.png Quartz Quarry

Quartz+1
CycleTime21:00

Upkeep37 850k Coins

290 Wood
205 Stone
680 Tools

3x3,
Place On
QuartzCart.png
Produces Quartz. (1 imperial)
Forest Glassworks.png Forest Glassworks

Potash.png+1
Wood-1
Cycle Time14:00

Upkeep35

950k Coins
405 Wood
345 Stone
570 Tools

4x4 Produces Potash using Wood. (1 imperial)
Glass Smelter.png Glass Smelter

Potash.png-1
Quartz-1
Glass+1
Cycle Time21:00

Upkeep65

1.2M Coins
365 Wood
360 Stone
640 Tools

3x3 Produces Glass using Potash and Quartz. (1 imperial)
Coal Mine.png Coal Mine

Coal.png+1
Cycle Time1:45

Upkeep38

950k Coins
470 Wood
120 Stone
130 Tools
15 Glass

3x3, 
Place On
CoalCart.png
Produces Coal. (1 imperial)

Food[edit | edit source]


Building Production (100%) Upkeep Construction costs Required building space Function (Required population)
Fisherman's Hut Fisherman's Hut Fish +1

Cycle Time 1:50

Upkeep2

1.3k Coins
8 Wood

4x3 Coastal Provides Fish. (1 pioneer)
Wheat Farm Wheat Farm Wheat+1

Cycle Time7:20

Upkeep4
9.5k Coins

50 Wood
25 Stone

3x3 Provides Wheat. (100 vassals)
Wheat Farm Wheat Field Cycle Time N/A Upkeep 0
FREE 4x4 Each Wheat Farm requires 2 Fields.
Mill Mill Wheat -1

Flour +1
Cycle Time 3:40

Upkeep5
15k Coins

35 Wood
45 Stone

3x3 Provides Flour. (100 vassals)
Bakery Bakery Flour -1

Bread +1
Cycle Time 3:40

Upkeep7
12.5k Coins

20 Wood
60 Stone

3x3 Provides Bread. (100 vassals)
Cattle Farm.png Cattle Farm

Cattle.png +1
Cycle Time14:00

Upkeep34

375k Coins
155 Wood
115 Stone
140 Tools
15 Glass

3x3 Provides the Butcher with Cattle. (1 imperial)
Cattle Field.png Cattle Field Cycle Time N/A Upkeep  0 FREE 4x5 Each Cattle Farm requires 2 Fields.
Butcher.png Butcher

Cattle.png-1
Salt.png-1
Meat.png+1
Cycle Time10:30

Upkeep30

625k Coins
105 Wood
185 Stone
115 Tools
160 Glass

3x3 Provides Meat. (1 imperial)

Drinks[edit | edit source]


Building Production (100%) Upkeep Construction costs Required building space Function (Required population)
Goat Farm Goat Farm Milk.png +1
Cycle Time 2:45
Upkeep2 1.4k Coins

11 Wood

3x3

Provides Milk. (25 pioneers)

Goat Pasture Goat Pasture Cycle Time N/A Upkeep 0 FREE 4x4 Each Goat Farm requires 1 Pasture.
Placeholder Apple Farm Apple.png +1
Cycle Time 6:20
Upkeep9 32.0k Coins

65 Wood
40 Stone

3x3 Provides Apples. (500 vassals)
Apple Farm Apple Orchard Cycle Time N/A Upkeep 0 FREE 2x3 Each Apple Farm requires 4 Orchards.
Cider Brewery Cider Brewery Apple.png -1

Cider.png +1
Cycle Time 3:10

Upkeep6 25.0k Coins

45 Wood
75 Stone

3x3 Provides Cider. (500 vassals)
Monastery Garden.png Monastery Garden

Herb.png +1
Cycle Time11:00

Upkeep23

140k Coins
45 Wood
45 Stone
65 Tools

3x3 Produces Herbs. (250 merchants)
Placeholder.png
Monastery Field Cycle Time N/A Upkeep 0 FREE 2x3

Each Monastery Garden Requires 6 Fields

Monastery Brewery.png Monastery Brewery

Herb.png -1
Wheat.png -1
Beer.png +1
Cycle Time 5:30

Upkeep25

185k Coins
35 Wood
55 Stone
90 Tools

3x3 Produces Beer. (250 merchants)
Cooperage.png Cooperage

Wood-1
Iron.png-1
Barrel.png+1
Cycle Time15:45

Upkeep24

775k Coins
105 Wood
95 Stone
115 Tools
75 Glass

3x3 Produces Barrels. (500 imperials)
Vineyard.png Vineyard

Grapes.png +1
Cycle Time36:45

Upkeep32

675k Coins
145 Wood
90 Stone
68 Tools
25 Glass

3x3 Produces Grapes.(500 imperials)
Placeholder.png
Vineyard Field Cycle Time N/A Upkeep 0 FREE Each Vineyard requires 4 Fields.
Winepress.png Winepress

Grapes.png -1
Barrel.png -1
Wine.png +1
Cycle Time 21:00

Upkeep43

875k Coins
115 Wood
130 Stone
60 Tools
135 Glass

3x3 Produces Wine. (500 imperials)

Clothing[edit | edit source]


Building Production (100%) Upkeep Construction costs Required building space Function (Required population)
Sheep Farm Sheep Farm Wool.png +1
Cycle Time 3:20
Upkeep2 2.0k Coins
12 Wood
3x3 Provides Wool. (250 pioneers)
Sheep Pasture Sheep Pasture Cycle Time N/A Upkeep 0 FREE 3x3 Each Sheep Farm requires 2 Pastures.
Spinners Hut Spinner's Hut Wool.png -1

Woollen Garments.png +1
Cycle Time 3:20

Upkeep2 2.7k Coins
9 Wood
3x3 Turns Wool into Woollen Garments. (250 pioneers)
Hemp Plantation.png Hemp Plantation

Hemp.png +1 
Cycle Time10:30

Upkeep14

42k Coins
55 Wood
60 Stone

3x3 Provides your Weaver's hut with Hemp.(1500 vassals)
Hempfield.png Hemp Field Cycle Time N/A Upkeep 0 FREE 3x2 Each Hemp Plantation requires 5 Fields.
Weavers Hut.png Weaver's Hut

Hemp.png-1 
Linen Garments.png+1 
Cycle Time3:30

Upkeep15

45k Coins
50 Wood
70 Stone

3x3 Turns Hemp into Linen Garments. (1500 vassals)
Pig Farm.png Pig Farm

Animal Hide.png +1
Cycle Time14:00

Upkeep17

315k Coins
320 Wood
280 Stone
285 Tools

3x3 Produces Animal Skins.(2000 merchants)
Placeholder.png
Pig Field Cycle Time N/A Upkeep 0 FREE 4x4 Each Pig Farm requires 3 Pigsties.
Salt Mine.png Salt Mine

Brine.png +1
Cycle Time2:20

Upkeep37

850k Coins
435 Wood
95 Stone
375 Tools

3x3,
Place On
BrineCart.png
Produces Brine. (2000 merchants)
Salt Works.png Salt Works

Brine.png-1
Coal.png-1
Salt.png+1
Cycle Time3:30

Upkeep18

430k Coins
195 Wood
420 Stone
235 Tools

3x3 Produces Salt. (2000 merchants)
Tannery.png Tannery

Salt.png-1
Animal Hide.png-1
Leather Jerkin.png+1
Cycle Time7:00

Upkeep20

425k Coins
235 Wood
340 Stone
375 Tools

3x3 Produces Leather Jerkins. (2000 merchants)
Trappers Lodge.png Trapper's Lodge

Fur.png+1
Cycle Time10:00

Upkeep11

230k Coins
260 Wood
170 Stone
590 Tools

3x3,
Place On
FursNode.png
Produces Furs. (3000 merchants)
Furriers Workshop.png Furrier's Workshop

Fur.png-1
Fur Coat.png+1
Cycle Time10:00

Upkeep65

485k Coins
590 Wood
570 Stone
510 Tools

6x3,
Place On
Image 1204.png
Produces Fur Coats. (3000 merchants)
Gold Mine.png Gold Mine

Gold Ore.png+1
Cycle Time21:00

Upkeep40

4.325 M Coins
480 Wood
175 Stone
330 Tools
30 Glass

3x3,
Place On
GoldCart.png
Produces Gold Ore. (4000 imperials)
Gold Ore Smelter.png Gold Ore Smelter

Gold Ore.png-1
Coal.png-1
Gold.png+1
Cycle Time17:30

Upkeep65

3.65 M Coins
175 Wood
360 Stone
240 Tools
300 Glass

3x3 Produces Gold. (4000 imperials)
Silk Weaving Mill.png Silk Weaving Mill

Gold.png-1
Silk.png-1
Brocade Robes.png+1
Cycle Time52:30

Upkeep50

3.175 M Coins
190 Wood
280 Stone
195 Tools
365 Glass

3x3 Produces Brocade Robes. (4000 imperials)

Property[edit | edit source]


Building Production (100%) Upkeep Construction costs Required building space Function (Required population)
Paper Mill.png Paper Mill

Wood.png-1
Paper.png+1
Cycle Time3:30

Upkeep18

290k Coins
320 Wood
210 Stone
370 Tools

6x3, 
Place On
Image 1204.png
Produces Paper. (1000 merchants)
Printing Press.png Printing Press

Paper.png-1
Indigo.png-1
Book.png+1
Cycle Time10:30

Upkeep16

435k Coins
230 Wood
260 Stone
280 Tools

3x3 Produces Books. (1000 merchants)
Copper Mine.png Copper Mine

Copper Ore.png+1
Cycle Time4:40

Upkeep34

2.175 M Coins
225 Wood
45 Stone
215 Tools
20 Glass

3x3,
Place On
CopperCart.png
Produces Copper Ore. (1000 imperials)
Copper Ore Smelter.png Copper Ore Smelter

Copper Ore.png-1
Coal.png-1
Brass.png+1
Cycle Time7:00

Upkeep48

1.475 M Coins
110 Wood
240 Stone
175 Tools
85 Glass

3x3 Produces Brass. (1000 imperials)
Apiary.png Apiary

Beeswax.png+1
Cycle Time14:00

Upkeep33

425k Coins
140 Wood
60 Stone
75 Tools
30 Glass

3x3 Produces Beeswax. (1000 imperials)
Candle Foundry.png Candle Foundry

Hemp.png-1
Beeswax.png-1
Candle.png+1
Cycle Time21:00

Upkeep28

975k Coins
145 Wood
160 Stone
100 Tools
105 Glass

3x3 Produces Candles. (1000 imperials)
Metalworks.png Metalworks

Candle.png-1
Brass.png-1
Candlestick.png+1
Cycle Time14:00

Upkeep38

1.375 M Coins
130 Wood
205 Stone
295 Tools
140 Glass

3x3 Produces Candlesticks. (1000 imperials)
Opticians Workshop.png Optician's Workshop

Quartz-1
Brass.png-1
Glasses.png+1
Cycle Time21:00

Upkeep48

2.475M Coin
310 Wood
340 Stone
270 Tools
225 Glass

3x3 Produces Glasses. (2500 imperials)

Public[edit | edit source]


Building Upkeep Construction costs Required building space Function (Required population)
Small Marketplace Small Marketplace Upkeep2 1.7k Coins
15 Wood
2x2 Markets are a requirement for houses to be included in economy. (Influence area radius = 7 tiles, 2 Pioneers)
Well 2 1.8k

25

3x3 Satisfies the basic requirement for health within its influence area. (+2 population/residence; 2 pioneers)
Carpenters Workshop Carpenter's Workshop Upkeep3 2.7k Coins
35 Wood
3x3 Satisfies the basic need of services within its influence area. (+2 population/residence; 60 pioneers)
Chapel Chapel Upkeep4 3.1k Coins
45 Wood
3x5 Satisfies the basic need of faith within its influence area. (+2 population/residence; 120 pioneers)
Medium Marketplace Medium Marketplace Upkeep7 13.5k Coins

35 Wood
50 Stone

4x5 Markets are a requirement for houses to be included in economy. (Influence area radius = 12 tiles, 5 Vassals)
Tavern Tavern Upkeep12 29.5k Coins

40 Wood
70 Stone

3x4 Satisfies the basic need of entertainment within its influence area. (+3 population/residence; 300 vassals)
Fire Station Fire Station Upkeep15

52k Coins
70 Wood
95 Stone

3x4 Satisfies the need of security within its influence area. (+3 population/residence; 900 vassals)
Large Marketplace.png Large Marketplace Upkeep20

95k Coins
80 Wood
160 Stone
75 Tools

8x8 Markets are a requirement for houses to be included in economy. (Influence area radius = 22 tiles, 9 Merchants)
Tournament Arena.png Tournament Arena Upkeep35

325k Coins
140 Wood
160 Stone
125 Tools

5x7 Satisfies the advanced need for entertainment in its influence area. (+4 population/residence; 500 merchants)
Debtors Prison.png Debtor's Prison Upkeep40

530k Coins
225 Wood
385 Stone
425 Tools

4x5 Satisfies the intermediate need of security in its influence area. (+4 population/residence; 1,500 Merchants)
Church.png Church Upkeep70

780k Coins
620 Wood
850 Stone
570 Tools

6x8 Satisfies the intermediate need for faith in its influence area. (+4 population/residence; 2,500 Merchants)
Huge Marketplace.png Huge Marketplace Upkeep60

1.05M Coins
180 Wood
340 Stone
160 Tools
185 Glass

10x13

Markets are a requirement for houses to be included in economy. (Influence area radius = 34 tiles, 14 Imperials)

Surgery.png Surgery Upkeep280

4.15M Coins
350 Wood
550 Stone
470 Tools
380 Glass

3x3 Satisfies the advanced need for services within its influence area. (+5 population/residence; 1500 imperials)
Cathedral.png Cathedral Upkeep600

1.0M Coins
900 Wood
19,800 Stone
21,800 Tools
4,100 Glass

11x18 Player-built monument, satisfies advanced need for faith within its influence area. (+6, +7, +8, or +10 population/residence; 3,500 Imperials)

Decoration[edit | edit source]


Building Construction costs Footprint
Placeholder.png Hedge corner Ruby 1x1
Placeholder.png Hedge Ruby 1x1
Graveyard.png
Graveyard 99 Ruby 3x3
Maypole.png Maypole 69 Ruby 3x3
Placeholder.png Pillory 99 Ruby 3x3
Iron statue.png Iron statue 1490Ruby 3x3
Placeholder.png Bronze statue 590Ruby 3x3
Virgin Mary shrine.png Virgin Mary shrine 49 Ruby 2x2
Pond.png Pond 99 Ruby 3x3
Lion Well.png Lion well 790 Ruby 2x2
Knight well.png Knight well 199 Ruby 2x2
Placeholder.png Bell tower 249 Ruby
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